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<̿ȣ>,<̿>,<ȯ>,<>,<ڿ>,<>,< Ź> | ȴ

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2020-06-11
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Ƽ(Unity) ũ , ݶ ý, ̺ ﰡ 3D 2D ӿ̸鼭 3D ִϸ̼ǰ ðȭ, (AR)/(VR) ͷƼ ϴ ̴. ȭ ǥϴ Ƽ , OS, iOS, ȵ̵, ÷̼̽, ڽ, ٵ ġ, (WebGL) 27 ÷, Ƽ ʹ OS Ѵ. ó Ƽ , а ȣѴ. ۽, ÷, Ǹ ۽ ̿ ־ д.

λ Ƽ Ƽ ڸ Ƽ Ʈ Ƽ Ƿ ߴ ̿ȣ ǥ ڰ Ƽ ׷ ƶXR(ARA XR Lab) ǥ Ƽ ȭ Ƽ Բ Ƽ Թ̴. Ƽ 2019 2020 ޶ Ͽ Ƽ , ġ C# , FPS(1Ī ) Ѵ. Ƽ Ұ پ (Ÿ, , Ÿ Ÿ) Ƽ ܰ踦 ҽ ڵ Ͽ Ƽ ȳѴ.

ڼҰ

ARA XR Lab ǥ. Ƽ ڸ Ʈ, õ Ӵп Ӱ , 17 ̻ ؽ ߻翡 ǹ , , ӱ Ȱ̴.

Preface 7 7
Profile Ұ


Chapter 1 Ƽ ˾ƺ
1 Ƽ ˾ƺ
1.1
1.1-1 Ʈ
1.1-2
а
1.1-3 Ƽ
Ƽ

1.2 Ƽ ġϱ
1.2-1 Ƽ ȸ ԰ ġ
Ƽ ȸ ϱ
Ƽ ٿε ġϱ
Ƽ Ƽ ġϱ

1.3 Ƽ ȭ
1.3-1 ο Ʈ ϱ
1.3-2 Ƽ ȭ ˾ƺ
1.3-2 Ƽ ⺻ ˾ƺ

â ȭ ˾ƺ
Ʈ Ŀ
Transform ˾ƺ
ؽ (Vertex Snapping) ˾ƺ

1.4 Ʈ ٷ
1.4-1

ɴ κ

ٸ (1)
ٸ (2)
ٸ (3), (4)
1.4-2 Ʈ 鵵
Ʈ ٴ
Ʈ ڴ
Ʈ ū
Ʈ
Ʈ ȭ
Ʈ
Ʈ ո
Ʈ 鵵 ϼ

Chapter 2 C# ũƮ ڵ
2 C# ũƮ ڵ
2.1 ڵ Ư¡
2.1-1 Ư¡
2.1-2 Ư¡
2.1-3 ˰

2.2 Ƽ C# ũƮ
2.2-1 C#̶?
2.2-2 Ƽ ڵ غ
2.2-3 C# ũƮ

2.3
2.3-1 HelloWorld ϱ
2.3-2 ڷ
2.3-3 ǹ if
2.3-4 ݺ for
2.3-5 Լ
Լ ȣ
Plus Լ

2.3-6 Ŭ(Class) ü
Ŭ
ü
2.3-7 ü Ư¡
߻ȭ
Ӽ
ĸȭ


2.4

Chapter 3
3
3.1 Ÿ
3.1-1 Ʈ ȯ
Ʈ ϱ
ȯ ϱ
3.1-2 ÷̾ ̵
÷̾ GameObject ϱ
̵ ũƮ Ҵϱ
̵ ũƮ
3.1-3 Ѿ ̵
Ѿ GameObject ϱ
̵ ũƮ Ҵϱ
̵ ũƮ
3.1-4 Ѿ ߻
Ѿ ߻ ũƮ Ҵϱ
Ѿ ߻ ũƮ
3.1-5 ̵ ۰ 浹
GameObject ϱ
̵ ũƮ Ҵϱ
̵ ũƮ
ٸ ü 浹Ű
3.1-6 ڵ
Enemy Prefab
EnemyManager Ʈ ϱ
EnemyManager ũƮ Ҵϱ
ũƮ
ð ϰ
3.1-7 ΰ(÷̾ ã)
30% Ȯ ÷̾ , Ȯ Ʒ
¾ ϰ ̵ϰ ʹ
3.1-8 DestroyZone 浹
GameObject ϱ
ũƮ Ҵϱ
ũƮ

3.2 Ÿ
3.2-1 ÷̾ ׷̵
ּ (Asset Store) ּ ٿεϱ
Ʈ ּ(asset)
Ʈ ش ּ ϱ
3.2-2 ʹ ׷̵
ʹ̿ ش ּ ϱ
3.2-3 Ѿ(Bullet) ׷̵
ּ  ּ ٿε
Ʈ ּ
Ѿ˿ ش ּ ϱ
3.2-4 ȿ ߰
ּ  ּ ٿε
Ʈ ּ
ü 浹 ÿ ȿ ߻Ű
3.2-5 ߰
ּ  ּ ٿε
Ʈ ּ
ũѵǴ ߰ϱ
ӿƮ
3.2-6 ߰
3.2-7 ߰
ְ UI ǥϰ
ʹ̸ ǥϰ
ְ ǥϰ
ϰ ҷ ϰ

3.3 Ÿ Ÿ
3.3.1 ̱
3.3-2 Ʈ Ǯ(Object Pool) ̿ ޸
Ʈ Ǯ
Ѿ Ʈ Ǯ ϱ
ʹ Ʈ Ǯ ϱ
Ʈ(List) Ʈ Ǯ ϱ
ʹ Ʈ Ǯ Ʈ ü
3.3-3 ̽ƽ Է ϱ
ּ  ÷ ٿε
̽ƽ Է ϱ
3.3-4 PC
PC ȯ
ȯ

Chapter 4 FPS ϱ
4.1 Ÿ
4.1-1 ij ȸ
4.1-2 ij ̵
4.1-3

4.2
4.2-1 ô
4.2-2 ߻

4.3 ʹ(Enemy)
4.3-1 FSM
4.3-2 Լ

4.4 UI
4.4-1 ü UI
4.4-2 ǰ ȿ UI 415
4.4-3 Game Manager

4.5 𵨸 ü ִϸ̼
4.5-1 ʹ 𵨸 ü
4.5-2 ʹ ִϸ̼
4.5-3 ÷̾ 𵨸 ü
4.5-4 ÷̾ ִϸ̼

4.6 ã
4.6-1 ã ˰
4.6-2 ̼ ϱ

4.7 ߰ ȿ
4.7-1 ߰
4.7-2 ȿ

4.8 ɼ UI
4.8-1 ɼ UI ̾ƿ
4.8-2 ɼ

4.9 α ȭ 񵿱 ε
4.9-1 α ȭ
4.9-2 α
4.9-3 񵿱 εϱ

4.10 UI ̾ƿ
4.10-1 Ƽ UI ý
Ƽ UI ý
ĵ(Canvas) Ӽ
Ŀ(Anchor) ǹ(Pivot)
UI ۾ غ
4.10-2 ũν
4.10-3 ÷̾ ü
4.10-4 ü
4.10-5 UI

4.11 ׷ ٹ̱
4.11-1 Ƽ
PBR ý
˺(Albedo) ǻ(Diffuse)
PBR ݼ Ķ, Ż(Metalic)
PBR Ų Ķ, Ͻ(Smoothness)
(Normal map)
ü ߱ ȿ, ̹̼(Emission)
4.11-2 ƼŬ ý(Particle System)
Ҳ Ʈ
Ʈ
4.11-3 Ʈ (Light Mapping)
ƽ(Static) ó
Ʈ(Light)
ī̹ڽ (Skybox Setting)
Ʈ (Lightmapping Settings)
Ʈ ɼ
κ(Probe) Ȱ
4.11-4 Ʈ μ(Post Processing)
Ű Ŵ ٿεϱ
Ʈ μ ϱ
Ƽϸ(Anti-Aliasing) ȿ
ںƮ (Ambient Occlusion) ȿ
(Bloom) ȿ
ʵ(Depth Of Field) ȿ ϱ

4.11-5 ׸ӽ(Cinemachine)
׸ӽ ϱ
Playable Director Ʈ Timeline ּ
ī޶ ׸ӽź극(CinemachineBrain)
߾ ī޶(Virtual Camera) ⺻
߾ ī޶
ִϸ̼ Ʈ
Ƽ̼ Ʈ
ũƮ

4.11-6 ִϸ̼ ǻ(MIXAMO)

Appendix η ּ Ű Ŵ Ȱ
ּ
Ű Ŵ Ȱ

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