Ƽ(Unity) ũ , ݶ ý, ̺ ﰡ 3D 2D ӿ̸鼭 3D ִϸ̼ǰ ðȭ, (AR)/(VR) ͷƼ ϴ ̴. ȭ ǥϴ Ƽ , OS, iOS, ȵ̵, ÷̼̽, ڽ, ٵ ġ, (WebGL) 27 ÷, Ƽ ʹ OS Ѵ. ó Ƽ , а ȣѴ. ۽, ÷, Ǹ ۽ ̿ ־ д. λ Ƽ Ƽ ڸ Ƽ Ʈ Ƽ Ƿ ߴ ̿ȣ ǥ ڰ Ƽ ƶXR(ARA XR Lab) ǥ Ƽ ȭ Ƽ Բ Ƽ Թ̴. Ƽ 2019 2020 Ͽ Ƽ , ġ C# , FPS(1Ī ) Ѵ. Ƽ Ұ پ (Ÿ, , Ÿ Ÿ) Ƽ ܰ踦 ҽ ڵ Ͽ Ƽ ȳѴ.
Preface 7 7 Profile ҰChapter 1 Ƽ ˾ƺ 1 Ƽ ˾ƺ1.1 1.1-1 Ʈ 1.1-2 а 1.1-3 Ƽ Ƽ 1.2 Ƽ ġϱ 1.2-1 Ƽ ȸ ġ Ƽ ȸ ϱ Ƽ ٿε ġϱ Ƽ Ƽ ġϱ 1.3 Ƽ ȭ 1.3-1 ο Ʈ ϱ 1.3-2 Ƽ ȭ ˾ƺ 1.3-2 Ƽ ⺻ ˾ƺ ⺻ â ȭ ˾ƺ Ʈ Ŀ Transform ˾ƺ ؽ (Vertex Snapping) ˾ƺ 1.4 Ʈ ٷ 1.4-1 ɴ κ ٸ (1) ٸ (2) ٸ (3), (4) 1.4-2 Ʈ 鵵 Ʈ ٴ Ʈ ڴ Ʈ ū Ʈ Ʈ ȭ Ʈ Ʈ ո Ʈ 鵵 ϼ Chapter 2 C# ũƮ ڵ 2 C# ũƮ ڵ2.1 ڵ Ư¡ 2.1-1 Ư¡ 2.1-2 Ư¡ 2.1-3 ˰ 2.2 Ƽ C# ũƮ 2.2-1 C#̶? 2.2-2 Ƽ ڵ غ 2.2-3 C# ũƮ 2.3 2.3-1 HelloWorld ϱ 2.3-2 ڷ 2.3-3 ǹ if 2.3-4 ݺ for 2.3-5 Լ Լ ȣ Plus Լ 2.3-6 Ŭ(Class) ü Ŭ ü 2.3-7 ü Ư¡ ȭ Ӽ ĸȭ 2.4 Chapter 3 3 3.1 Ÿ 3.1-1 Ʈ ȯ Ʈ ϱ ȯ ϱ 3.1-2 ÷̾ ̵ ÷̾ GameObject ϱ ̵ ũƮ Ҵϱ ̵ ũƮ 3.1-3 Ѿ ̵ Ѿ GameObject ϱ ̵ ũƮ Ҵϱ ̵ ũƮ 3.1-4 Ѿ Ѿ ũƮ Ҵϱ Ѿ ũƮ 3.1-5 ̵ ۰ 浹 GameObject ϱ ̵ ũƮ Ҵϱ ̵ ũƮ ٸ ü 浹Ű 3.1-6 ڵ Enemy Prefab EnemyManager Ʈ ϱ EnemyManager ũƮ Ҵϱ ũƮ ð ϰ 3.1-7 ΰ(÷̾ ã) 30% Ȯ ÷̾ , Ȯ Ʒ ¾ ϰ ̵ϰ ʹ 3.1-8 DestroyZone 浹 GameObject ϱ ũƮ Ҵϱ ũƮ 3.2 Ÿ 3.2-1 ÷̾ ̵ ּ (Asset Store) ּ ٿεϱ Ʈ ּ(asset) Ʈ ش ּ ϱ 3.2-2 ʹ ̵ ʹ̿ ش ּ ϱ 3.2-3 Ѿ(Bullet) ̵ ּ ּ ٿε Ʈ ּ Ѿ˿ ش ּ ϱ 3.2-4 ȿ ߰ ּ ּ ٿε Ʈ ּ ü 浹 ÿ ȿ Ű 3.2-5 ߰ ּ ּ ٿε Ʈ ּ ũѵǴ ߰ϱ ӿƮ 3.2-6 ߰ 3.2-7 ߰ ְ UI ǥϰ ʹ̸ ǥϰ ְ ǥϰ ϰ ҷ ϰ 3.3 Ÿ Ÿ 3.3.1 ̱ 3.3-2 Ʈ Ǯ(Object Pool) ̿ Ʈ Ǯ Ѿ Ʈ Ǯ ϱ ʹ Ʈ Ǯ ϱ Ʈ(List) Ʈ Ǯ ϱ ʹ Ʈ Ǯ Ʈ ü 3.3-3 ̽ƽ Է ϱ ּ ÷ ٿε ̽ƽ Է ϱ 3.3-4 PC PC ȯ ȯ Chapter 4 FPS ϱ 4.1 Ÿ 4.1-1 ij ȸ 4.1-2 ij ̵ 4.1-3 4.2 4.2-1 ô 4.2-2 4.3 ʹ(Enemy) 4.3-1 FSM 4.3-2 Լ 4.4 UI 4.4-1 ü UI 4.4-2 ǰ ȿ UI 415 4.4-3 Game Manager 4.5 ü ִϸ̼ 4.5-1 ʹ ü 4.5-2 ʹ ִϸ̼ 4.5-3 ÷̾ ü 4.5-4 ÷̾ ִϸ̼ 4.6 ã 4.6-1 ã ˰ 4.6-2 ̼ ϱ 4.7 ߰ ȿ 4.7-1 ߰ 4.7-2 ȿ 4.8 ɼ UI 4.8-1 ɼ UI ̾ƿ 4.8-2 ɼ 4.9 α ȭ ε 4.9-1 α ȭ 4.9-2 α 4.9-3 εϱ 4.10 UI ̾ƿ 4.10-1 Ƽ UI ý Ƽ UI ý ĵ(Canvas) Ӽ Ŀ(Anchor) ǹ(Pivot) UI ۾ غ 4.10-2 ũν 4.10-3 ÷̾ ü 4.10-4 ü 4.10-5 UI 4.11 ٹ̱ 4.11-1 Ƽ PBR ý ˺(Albedo) ǻ(Diffuse) PBR ݼ Ķ, Ż(Metalic) PBR Ų Ķ, Ͻ(Smoothness) (Normal map) ü ߱ ȿ, ̹̼(Emission) 4.11-2 ƼŬ ý(Particle System) Ҳ Ʈ Ʈ 4.11-3 Ʈ (Light Mapping) ƽ(Static) ó Ʈ(Light) ī̹ڽ (Skybox Setting) Ʈ (Lightmapping Settings) Ʈ ɼ κ(Probe) Ȱ 4.11-4 Ʈ μ(Post Processing) Ű Ŵ ٿεϱ Ʈ μ ϱ Ƽϸ(Anti-Aliasing) ȿ ںƮ (Ambient Occlusion) ȿ (Bloom) ȿ ʵ(Depth Of Field) ȿ ϱ 4.11-5 ӽ(Cinemachine) ӽ ϱ Playable Director Ʈ Timeline ּ ī ӽź극(CinemachineBrain) ߾ ī(Virtual Camera) ⺻ ߾ ī ִϸ̼ Ʈ Ƽ̼ Ʈ ũƮ 4.11-6 ִϸ̼ ǻ(MIXAMO) Appendix η ּ Ű Ŵ Ȱ ּ Ű Ŵ Ȱ